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	<id>https://theharem.site/index.php?action=history&amp;feed=atom&amp;title=Speed</id>
	<title>Speed - Revision history</title>
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	<updated>2026-05-14T02:52:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://theharem.site/index.php?title=Speed&amp;diff=3898&amp;oldid=prev</id>
		<title>Cuntributor: splitting from Properties of a Move</title>
		<link rel="alternate" type="text/html" href="https://theharem.site/index.php?title=Speed&amp;diff=3898&amp;oldid=prev"/>
		<updated>2026-03-29T19:18:33Z</updated>

		<summary type="html">&lt;p&gt;splitting from &lt;a href=&quot;/index.php/Properties_of_a_Move&quot; class=&quot;mw-redirect&quot; title=&quot;Properties of a Move&quot;&gt;Properties of a Move&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LoreBox|summary=The speed of a [[move]] estimates many [[frame]]s it takes until the move&amp;#039;s hitbox {{subtle|[[damage]]}} or main effect becomes active.}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;&amp;#039; of a [[move]] estimates many frames it takes until the move&amp;#039;s hitbox {{subtle|[[damage]]}} or main effect becomes active after the move initiates. In other words, speed is startup frames. There are 60 [[frame]]s in a second. A move with a speed of 1 for example starts on frame 1, while a move with a speed of 6 starts on frame 6 {{subtle|which is 0.1 seconds}}.&amp;lt;!--I was going to be more sane with this but fuck it.--&amp;gt; Duration and &amp;quot;endlag&amp;quot; aren&amp;#039;t considered. A slut&amp;#039;s individual [[Agility]] and [[Perk]]s also affect the exact number of frames. The listed value is just the default. Based on these thresholds moves can be broadly categorized into a few levels:&lt;br /&gt;
*{{inline|Presient}} 0 frames.&lt;br /&gt;
*{{inline|Instant}} 1 frame. A shine or bubble shield.&lt;br /&gt;
*{{inline|Fast}} 2 to 4 frames. A jab.&lt;br /&gt;
*{{inline|Medium}} 5 to 14 frames. A tilt, strong attack, or aerial move.&lt;br /&gt;
*{{inline|Heavy}} 15 to 30 frames. A smash attack. A focused and prepared [[mortal]] can react to a heavy attack&amp;#039;s startup before it becomes active. &lt;br /&gt;
*{{inline|Epic}} 31 to 120 frames, or up to 2 full seconds. &amp;quot;Finishing Move,&amp;quot; &amp;quot;Fatality,&amp;quot; &amp;quot;Final Smash,&amp;quot; etc. A Falcon Punch.&lt;br /&gt;
*{{inline|Noncombat}} More than 2 seconds. Generally a [[Support Move|support move]] not meant for [[Consensual Combat|combat]].&lt;/div&gt;</summary>
		<author><name>Cuntributor</name></author>
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