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| <includeonly>{{#switch:{{{1}}} | | <includeonly>{{#switch:{{{1}}} |
| |0={{H|Active on the first frame of execution.|Instant}} | | |0=Instant |
| |1={{H|Active after only a few frames, likely 2 to 4.|Jab}} | | |1=Jab |
| |2={{H|Active after a modest number of frames, likely 5 to 10. A "tilt attack."|Light}} | | |2=Light |
| |3={{H|Active after a large number of frames, likely 11 to 30. A "smash attack."|Heavy}} | | |3=Heavy |
| |4={{H|Active after a huge number of frames, likely 31 to 120. That is, 0.5 to 2 full seconds. A "Falcon Punch."|Grand}} | | |4=Grand |
| |5={{H|Huge start-up taking several seconds, likely 2 to 10. A "Final Smash" or out-of-combat-range move.|Epic}} | | |5=Epic |
| |Minute={{H|Takes an entire minute of start-up before becoming active. Practically unusable in melee combat.|Minute}} | | |{{{1}}} |
| |Ritual={{H|Takes about 10 minutes of start-up before becoming active. Unusable in conventional combat.|10 Minutes}}
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| |Hour={{H|Takes an entire hour of start-up before becoming active.|Hour}}
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| |Hour={{H|Takes an entire day (24 hours) of start-up before becoming active.|Day}}
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| }}</includeonly><noinclude> | | }}</includeonly><noinclude> |
| [[Category:Templates]]</noinclude> | | [[Category:Templates]]</noinclude> |