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Move

From Transcendent Harem
← Game Move Perk →
See also: List of Moves and List of Stunts.

Moves are itemized actions sluts can initiate, especially when it comes to combat maneuvers and sex acts. Other move possibilities include spells, extreme sport tricks, forms of locomotion, and many more. Any move that can deal damage is sometimes called an attack.
Stunts. While You are of course capable of using virtually a move, moves exclusive to You are called stunts. Only under abnormal circumstances can a particularly powerful or exceptional slut—such a rival—find a way to use a stunt. Stunts of higher tier are normally fueled by an abundant resource called love ki, and the mightiest stunts are fueled by a fleeting resource called meter (as such resources are infinitely less valuable than Your actual 'effort' of course~).

Move Availability

There is no concrete limit on what moves a slut can learn or perform. However, a move typically has a tier, and a slut is rarely capable of using a move above her own tier. A move also typically has a pokétype, and a slut who shares the same pokétype is more likely to know and use that move, or at least be more effective in using it.
  Any page covering a slut or species might highlight up to four "default moves" associated with the given slut or species. These are the moves the slut(s) are most likely to know and use, but aren't a guarantee.

Move Characteristics

Aside from pokétype and tier, each move also has a variety and speed rating. The move's tier serves as an estimate of how effective it is or how much damage it can deal, but often the results depend on the user's stats even more than the move's characteristics.

Variety

Each move falls into one of several varieties.

  • Command Grab. A command grab ends with You penetrating, mounting, or fucking a slut. A command grab used by a slut against You successfully ends with You mounting her. Pummels and sucks can only be executed while mounting or mounted, respectively.
  • Melee. If successful the user of a melee attack makes direct contact with the target to achieve the effect. Even "healing" moves are technically attacks.
  • Pummel. This melee stunt primarily targets the slut(s) You're currently fucking.
  • Suck. This melee move can only be performed by a slut You're currently face-fucking.
  • Ranged. If successful a ranged attack launches a beam or projectile at one or more target(s) which will achieve the effect on impact. Sometimes a ranged attack will target an area or all sluts within an "area-of-effect".
  • Fucknuke. Any stunt in which You release at least one (1) Godsperm. These can be the mightiest attacks of all. Despite being classified as a ranged attack, a fucknuke is more often than not released at point-blank range. Unlike other ranged attacks, a fucknuke can never be reflected.
  • Defense. The move seeks to prevent or reduce the effect of an incoming attack. A defense can either be reactions to incoming attacks (such as parrying with a bitch-blade) or actions made in preparation to expected attacks (such as donning power armor). Command grabs performed by You can penetrate any defense.
  • Movement. The primary purpose of a movement move is to provide enhanced locomotion, such as flight or teleportation.
  • Support. Any that that don't fit into the preceding varieties are called support moves. Often the purpose of a support move is to augment or enable other, more impactful moves.

Speed

A move's speed estimates roughly how many frames it takes until its damage or main effect becomes active. In other words, speed is startup frames. A move with a speed of 1 for example starts on frame 1 (instantly), while a move with a speed of 6 starts on frame 6 (after 0.1 seconds). Duration and "endlag" aren't considered. A slut's individual agility and unusual circumstances can increase or decrease a move's speed. The listed value is just the default. Based on these thresholds moves can be broadly categorized

0 or Fewer Frames. Prescient.
1 Frame. Instant. A shine or bubble shield.
2 to 4 Frames. Fast. A jab.
5 to 14 Frames. Medium.
15 to 30 Frames. Heavy. A focused and prepared mortal can react to a heavy attack's startup before it becomes active. A charged Smash attack.
31 to 120 Frames. Epic. Up to 2 seconds. "Grand," "Finishing Move," "Fatality," "Final Smash," etc. A Falcon Punch.
121+ Frames. More than 2 seconds. Likely a support move not meant for combat.

Accuracy

Most moves have an accuracy of 100%. That is, unless default circumstances, the move will hit a stationary target. A move's accuracy is only noted if there is an additional chance of missing (such as an accuracy of 90%) or if the move has an exceptionally high accuracy (such as "never misses"). In addition to this stated accuracy, in real-time consensual combat moves with a better speed are more likely to be successful.
Effect Chance. Some moves have a chance of inflicting a secondary effect, such as "Charm 30%" or "Electrocrucifixion 100%." If the move is successful, the affected target(s) each have a separate chance of being afflicted with the noted secondary effect(s). Abilities like "Serene Grace" and "Shield Dust" can increase or decrease the chance of secondary effects, as can other circumstances depending on the situation.

Team Move

See also: List of Team Moves

A team move normally requires at least 2 sluts to execute properly. Particularly skilled sluts may spontaneously create duplicates to execute such a move—whether through portals, mitosis, shadow clones, or otherwise. Virtually any move is likely to interact with You in some way, so one isn't considered a team move if it necessitates You and only one other slut.