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Pokétype: Difference between revisions

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{{SH|Vapor Body}} Both [[Critter (type)|Critter]]-type and [[Fighting (type)|Fighting]]-type moves have no effect on her.
{{SH|Vapor Body}} Both [[Critter (type)|Critter]]-type and [[Fighting (type)|Fighting]]-type moves have no effect on her.


==Type Effectiveness==
A [[move]] varies in effectiveness depending on the pokétype of the move, the pokétype of the move's user, and the pokétype of the move's target(s).
{{a}}
{{inline|STAB}} If an attacking move's type matches one of the user's types, that move deals 1.5× damage. This is called the "Same-Type Attack Bonus," or simply STAB.
{{a}}
{{inline|Super-Effective}} If an attacking move's type is "super-effective" against one of the defender's types, the move deals 2× damage.
{{a}}
{{inline|Not-Very-Effective}} If an attacking move's type is "not-very-effective" against one of the defender's types, the move deals 0.5× damage.
{{a}}
{{inline|Ineffective}} If an attacking move's type is "ineffective" or "has no effect" against one of the defender's types, the move deals 0× damage.
{{a}}
All of these type effectiveness modifiers can multiply with each other. For example a {{type|Fire}}-type move used by a {{type|Fire}}-type slut to attack a {{type|Bug}}/{{type|Grass}}-type slut, it would deal a whopping ×6 damage (1.5 × 2 × 2). However the same {{type|Fire}} move used against a {{type|Bug}}/{{type|Cosmic}}-type slut would deal zero damage, since Fire moves are ineffective against Cosmic sluts, and anything times 0 will be 0.
===Type Chart===
This graph {{subtle|subject to change}} summarizes the effectiveness of the attacking [[move]]'s type as listed in the left column, when used against a slut of the type listed in the top row.
{{a}}
For example it can be seen when an {{type|Angel}} attacking move is used against a {{type|Cosmic}} defender, the move deals normal damage (1×), but when a {{type|Cosmic}} attack is used against a an {{type|Angel}} defender it deals super-effective damage (2×).
[[File:Type_Matchup_Prototype.png]]


{{Canon|Pokémon}}
{{Canon|Pokémon}}

Latest revision as of 21:54, 24 May 2025

Stub. This page or section is a particularly incomplete work-in-progress.


Pokétypes (often just called types) are a set of 1 elemental properties that underlay the fabric of our universe as we know it. Every slut embodies one or two pokétypes, usually defined by her species. Every move embodies a single pokétype.
  The effects of such types are most prominent in consensual combat, as moves can have greater or lesser effectiveness depending on the type of the slut using the move, and the type of the affected slut. Although You are beyond types, Your bitch-blades and other slut-equips have types that can be similarly affected. Your stunts also often have types, including several unique types not found elsewhere.

List of types

  • Angel. Angels, cherubs, heaven, honesty, nuns, smiting, and radiance. Associated with "lawful good" and heavengao.
  • Bug. Bugsluts and their associated phenomenon, such as honey and spider webs. Often considered among the weakest types.
  • Cosmic. Stars, vortexes, the depths of space, the fundamental fabric of our universe, manipulation dimensions.
  • Craft. Music, paint, artistry, origami, and everything associated with creativity and creation for creations' sake.
  • Critter. "Normal." Embodies critters and beasties, especially the furry sort who can't fly or swim. Claws, beaks, tails, and the like.
  • Dark. "Evil." Goths, edginess, demons, devils, hell, sin, cultists, damnation, sometimes literal darkness. Associated with hellgao.
  • Dragon. Embodies legendary wyrms and wyverns, and all manner of reptilian sluts more broadly.
  • Earth. "Ground" & "Rock." Minerals, sand, metal, and quakes. Other substances and cuntinents making up rocky worlds.
  • Electric. Lightning, static, magnetism, lasers, neurogaos, electronics, software, etc. Sperm-lightning associates this type with You.
  • Elf. "Human"-like sluts. Society, bipedalism, dexterous hands, language, and sometimes industry.
  • Fairy. Pixies, glitter, fey, mischief, frivolousness, and "pink appeal." Associated with "chaotic good."
  • Fighting. Conventional weapon-based warriors and combat, such as spears and bows, and fighting spirit generally.
  • Fire. Sluts of flame, magma, and heat. One of the most "glass cannon" types.
  • Flying. Flight, wind, and weather or other upper atmosphere phenomenon. Sluts who fly by wing are usually Flying-type.
  • Ghost. "Incorporeal undead." Persistence of the soul without the (complete) body. Specter sluts, wraiths, poltergeists, and the like.
  • Grass. Flora, flowers, mushrooms, grasses, clovers, mother trees, and all queendoms of plants.
  • Ice. Snow-sluts, winter maidens, freezing cold, and literal ice queens; the destruction of heat and energy.
  • Poison. Toxins, venom, trash, viruses, bacteria, disease, and all manner of decay. Often considered evil.
  • Psychic. Telekinesis, extrasensory perception, and the raw power of one's will.
  • Slime. Gooey girls, syrupy sluts, and viscous fluids in general.
  • Steel. Metals, mechasluts, hardware, and all manner of machines from factories to firearms. Associated with glitchgao.
  • Water. Swimming and aquatic sluts, especially those of the many ambrosia seas across countless worlds.
  • Witch. Spellcraft and "magic" in general, especially that borne from study of the arcane and eldritch. Big poofy hats. Wands.
  • Zombie. "Corporeal undead." Bodies persisting without souls. Vampires, ghoul girls, licking liches, mummy-mommies, and such.

Pseudotypes

Sometimes a move or stunt will have one or more "pseudotypes" in addition to a main type. Some conditions may affect all moves of a certain pseudotype. Sluts themselves can't have a pseudotype, only moves and stunts.

Qualities

Sometimes a slut will have one or more "qualities" in addition to her types. Qualities affect the effectiveness of moves targeting the slut.

Type Effectiveness

A move varies in effectiveness depending on the pokétype of the move, the pokétype of the move's user, and the pokétype of the move's target(s).
STAB. If an attacking move's type matches one of the user's types, that move deals 1.5× damage. This is called the "Same-Type Attack Bonus," or simply STAB.
Super-Effective. If an attacking move's type is "super-effective" against one of the defender's types, the move deals 2× damage.
Not-Very-Effective. If an attacking move's type is "not-very-effective" against one of the defender's types, the move deals 0.5× damage.
Ineffective. If an attacking move's type is "ineffective" or "has no effect" against one of the defender's types, the move deals 0× damage.
  All of these type effectiveness modifiers can multiply with each other. For example a Fire-type move used by a Fire-type slut to attack a Bug/Grass-type slut, it would deal a whopping ×6 damage (1.5 × 2 × 2). However the same Fire move used against a Bug/Cosmic-type slut would deal zero damage, since Fire moves are ineffective against Cosmic sluts, and anything times 0 will be 0.

Type Chart

This graph (subject to change) summarizes the effectiveness of the attacking move's type as listed in the left column, when used against a slut of the type listed in the top row.
  For example it can be seen when an Angel attacking move is used against a Cosmic defender, the move deals normal damage (1×), but when a Cosmic attack is used against a an Angel defender it deals super-effective damage (2×).