Jump to content

Properties of a Move: Difference between revisions

From Transcendent Harem
splitting from move
 
updates; expanding "Impact" section
Line 20: Line 20:
* {{inline|Ranged}} If successful a ranged attack launches a beam or projectile at one or more target(s) which will achieve the effect on impact. Sometimes a ranged attack will target an area or all sluts within an "area-of-effect".
* {{inline|Ranged}} If successful a ranged attack launches a beam or projectile at one or more target(s) which will achieve the effect on impact. Sometimes a ranged attack will target an area or all sluts within an "area-of-effect".
:* {{inline|Fucknuke}} Any stunt in which You release at least one (1) [[Godsperm]]. These can be the mightiest attacks of all. Despite being classified as a ranged attack, a fucknuke is more often than not released at point-blank range. Unlike other ranged attacks, a fucknuke can never be reflected.
:* {{inline|Fucknuke}} Any stunt in which You release at least one (1) [[Godsperm]]. These can be the mightiest attacks of all. Despite being classified as a ranged attack, a fucknuke is more often than not released at point-blank range. Unlike other ranged attacks, a fucknuke can never be reflected.
* {{inline|Defense}} The move seeks to prevent or reduce the effect of an incoming attack. A defense can either be reactions to incoming attacks (such as parrying with a [[bitch-blade]]) or actions made in preparation to expected attacks (such as donning [[power armor]]). Command grabs performed by You can penetrate any defense.
* {{inline|Defense}} The move seeks to prevent or reduce the effect of an incoming attack. A defense can either be reactions to incoming attacks {{subtle|such as parrying with a [[bitch-blade]]}} or actions made in preparation to expected attacks (such as donning [[power armor]]). Command grabs performed by You can penetrate any defense.
* {{inline|Movement}} The primary purpose of a movement move is to provide enhanced locomotion, such as flight or teleportation.
* {{inline|Schmovement}} The primary purpose of schmovement is to provide enhanced mobility, such as flight or teleportation.
* {{inline|Support}} Any that that don't fit into the preceding varieties are called support moves. Often the purpose of a support move is to augment or enable other, more impactful moves.
* {{inline|Support}} Any move that doesn't fit into another variety is called a support move. Often the purpose of a support move is to augment or enable other, mightier moves.


===Speed===
===Speed===
A move's speed estimates roughly how many frames it takes until its damage or main effect becomes active. In other words, speed is startup frames. A move with a speed of 1 for example starts on frame 1 (instantly), while a move with a speed of 6 starts on frame 6 (after 0.1 seconds).<!--I was going to be more sane with this but fuck it.--> Duration and "endlag" aren't considered. A slut's individual [[agility]] and unusual circumstances can increase or decrease a move's speed. The listed value is just the default. Based on these thresholds moves can be broadly categorized
A move's speed estimates roughly how many frames it takes until its hitbox {{subtle|[[damage]]}} or main effect becomes active. In other words, speed is startup frames. A move with a speed of 1 for example starts on frame 1 (instantly), while a move with a speed of 6 starts on frame 6 (after 0.1 seconds).<!--I was going to be more sane with this but fuck it.--> Duration and "endlag" aren't considered. A slut's individual [[agility]] and unusual circumstances can increase or decrease a move's speed. The listed value is just the default. Based on these thresholds moves can be broadly categorized
:'''0 or Fewer Frames.''' ''Prescient.''
:'''0 or Fewer Frames.''' ''Prescient.''
:'''1 Frame.''' ''Instant.'' A shine or bubble shield.
:'''1 Frame.''' ''Instant.'' A shine or bubble shield.
Line 33: Line 33:
:'''31 to 120 Frames.''' ''Epic.'' Up to 2 seconds. "Grand," "Finishing Move," "Fatality," "Final Smash," etc. A Falcon Punch.
:'''31 to 120 Frames.''' ''Epic.'' Up to 2 seconds. "Grand," "Finishing Move," "Fatality," "Final Smash," etc. A Falcon Punch.
:'''121+ Frames.''' More than 2 seconds. Likely a support move not meant for [[Consensual Combat|combat]].
:'''121+ Frames.''' More than 2 seconds. Likely a support move not meant for [[Consensual Combat|combat]].
===Stat===
{{seealso|Stat}}
A move is normally governed by one or more [[stat]]s. Generally [[damage]], [[impact]], success chance, and potentially other effects of the move are all greater the greater the user's corresponding [[stat]].


===Impact===
===Impact===
Also known as '''knockback''', impact is how much force is exerted into the target {{subtle|ideally me}} on a successful hit. This affects secondary other properties of a move, such as how far I'm [[Sent Flying]], how much [[Stun]] I experience, or how much my stance is broken. Generally moves that deliver a single tremendous blow after a long wind-up have the greatest impact, compared to moves that are faster or involve multiple hits.
Also known as '''knockback''', impact is how much force is exerted into the target {{subtle|ideally me}} on a successful hit. This affects properties of a move other than [[damage]], such as how far I'm [[Sent Flying|sent flying]], how much [[stun]] I experience, or how much my stance is broken. Generally moves that deliver a single tremendous blow after a long wind-up have the greatest impact, compared to moves that are faster or involve multiple hits.
{{a}}
If a move has impact, it is usually categorized as one of the following from weakest to strongest. Like [[stats]] and [[tier]]s these follow an exponential scale from 0 to 9. Note that impact scales depending on the move's [[#Stat|stat]]. Even if a [[Strength]]-based move has high impact it won't be very impactful if the user's Strength is merely 1!
:0. {{inline|Poke}} Very low knockback.<!--Nano-->Probably imposes only a couple frames of stun, if that. Might have good combo potential if it's a particularly fast move.
:1. {{inline|Slap}} Low knockback. Imposes significant stun but likely doesn't break a slut's stance. Likely good for comboing into or from other moves.<!--Submortal-->
:2. {{inline|Punch}} Modest knockback. A slut is likely to flinch and might be knocked over or pushed down, but unlikely to be sent flying.
:3. {{inline|Dropkick}} High knockback. A slut is likely to be sent flying several meters, or crashing through a window!<!--Immortal-->
:4. {{inline|Cannon}} Very high knockback. A slut is likely sent flying likely dozens of meters, or smashing face-first through a solid wall!<!--Princess-->
:5. {{inline|Explosion}} Extreme knockback. A slut is likely sent flying with such force she can shatter through multiple cement walls or land kilometers away. She's shot like a bullet from a gun!<!--Empress-->
:6. {{inline|OHKO}} Incredible knockback. A slut likely breaks the sound barrier from how insanely hard she's sent flying into the horizon. Potentially launched into space!<!--Goddess-->
:7. {{inline|Orbital}} Transcending what knockback even means. Almost inevitably launched into space. Possibly struck with such force she orbits the entire planet within seconds.<!--Galagoddess-->
:8. {{inline|Quasar}} Nigh-infinite knockback. It is difficult to tell if the slut was launched into space at the speed of light or just outright deleted in a single frame. <!--Ωmnigoddess-->
:9. {{inline|FTL}} Physics warp just to accommodate the sheer FTL speed at which the slut is surely shot into space from this knockback. Likely to visit nearby galaxies.
:Ω. {{inline|Obliteration}} Smashed out of space and time entirely. If not outright deleted, she is launched to the edge of our universe within seconds with enough force to break through&mdash;and either wrap around to the other side, or crash into an entirely different universe.


===Accuracy===
===Accuracy===

Revision as of 12:16, 28 March 2026

Stub. This page or section is a particularly incomplete work-in-progress.


Moves are itemized actions sluts can initiate, especially when it comes to combat maneuvers and sex acts. Other move possibilities include spells, extreme sport tricks, forms of locomotion, and many more. Any move that can deal damage is sometimes called an attack. Moves believed to be exclusive to You, or at least closely associated with You, are instead called stunts but have similar properties.

Move Availability

There is no concrete limit on what moves a slut can learn or perform. However, a move typically has a tier, and a slut is rarely capable of using a move above her own tier. A move also typically has a pokétype, and a slut who shares the same pokétype is more likely to know and use that move, or at least be more effective in using it.
  Any page covering a slut or species might highlight up to four "default moves" associated with the given slut or species. These are the moves the slut(s) are most likely to know and use, but aren't a guarantee.

Move Characteristics

Aside from pokétype and tier, each move also has a variety and speed rating. The move's tier serves as an estimate of how effective it is or how much damage it can deal, but often the results depend on the user's stats even more than the move's characteristics.

Variety

Each move falls into one of several varieties.

  • Command Grab. A command grab ends with You penetrating, mounting, or fucking a slut. A command grab used by a slut against You successfully ends with You mounting her. Pummels and sucks can only be executed while mounting or mounted, respectively.
  • Melee. If successful the user of a melee attack makes direct contact with the target to achieve the effect. Even "healing" moves are technically attacks.
  • Pummel. This melee stunt primarily targets the slut(s) You're currently fucking.
  • Suck. This melee move can only be performed by a slut You're currently face-fucking.
  • Ranged. If successful a ranged attack launches a beam or projectile at one or more target(s) which will achieve the effect on impact. Sometimes a ranged attack will target an area or all sluts within an "area-of-effect".
  • Fucknuke. Any stunt in which You release at least one (1) Godsperm. These can be the mightiest attacks of all. Despite being classified as a ranged attack, a fucknuke is more often than not released at point-blank range. Unlike other ranged attacks, a fucknuke can never be reflected.
  • Defense. The move seeks to prevent or reduce the effect of an incoming attack. A defense can either be reactions to incoming attacks (such as parrying with a bitch-blade) or actions made in preparation to expected attacks (such as donning power armor). Command grabs performed by You can penetrate any defense.
  • Schmovement. The primary purpose of schmovement is to provide enhanced mobility, such as flight or teleportation.
  • Support. Any move that doesn't fit into another variety is called a support move. Often the purpose of a support move is to augment or enable other, mightier moves.

Speed

A move's speed estimates roughly how many frames it takes until its hitbox (damage) or main effect becomes active. In other words, speed is startup frames. A move with a speed of 1 for example starts on frame 1 (instantly), while a move with a speed of 6 starts on frame 6 (after 0.1 seconds). Duration and "endlag" aren't considered. A slut's individual agility and unusual circumstances can increase or decrease a move's speed. The listed value is just the default. Based on these thresholds moves can be broadly categorized

0 or Fewer Frames. Prescient.
1 Frame. Instant. A shine or bubble shield.
2 to 4 Frames. Fast. A jab.
5 to 14 Frames. Medium.
15 to 30 Frames. Heavy. A focused and prepared mortal can react to a heavy attack's startup before it becomes active. A charged Smash attack.
31 to 120 Frames. Epic. Up to 2 seconds. "Grand," "Finishing Move," "Fatality," "Final Smash," etc. A Falcon Punch.
121+ Frames. More than 2 seconds. Likely a support move not meant for combat.

Stat

See also: Stat

A move is normally governed by one or more stats. Generally damage, impact, success chance, and potentially other effects of the move are all greater the greater the user's corresponding stat.

Impact

Also known as knockback, impact is how much force is exerted into the target (ideally me) on a successful hit. This affects properties of a move other than damage, such as how far I'm sent flying, how much stun I experience, or how much my stance is broken. Generally moves that deliver a single tremendous blow after a long wind-up have the greatest impact, compared to moves that are faster or involve multiple hits.
  If a move has impact, it is usually categorized as one of the following from weakest to strongest. Like stats and tiers these follow an exponential scale from 0 to 9. Note that impact scales depending on the move's stat. Even if a Strength-based move has high impact it won't be very impactful if the user's Strength is merely 1!

0. Poke. Very low knockback.Probably imposes only a couple frames of stun, if that. Might have good combo potential if it's a particularly fast move.
1. Slap. Low knockback. Imposes significant stun but likely doesn't break a slut's stance. Likely good for comboing into or from other moves.
2. Punch. Modest knockback. A slut is likely to flinch and might be knocked over or pushed down, but unlikely to be sent flying.
3. Dropkick. High knockback. A slut is likely to be sent flying several meters, or crashing through a window!
4. Cannon. Very high knockback. A slut is likely sent flying likely dozens of meters, or smashing face-first through a solid wall!
5. Explosion. Extreme knockback. A slut is likely sent flying with such force she can shatter through multiple cement walls or land kilometers away. She's shot like a bullet from a gun!
6. OHKO. Incredible knockback. A slut likely breaks the sound barrier from how insanely hard she's sent flying into the horizon. Potentially launched into space!
7. Orbital. Transcending what knockback even means. Almost inevitably launched into space. Possibly struck with such force she orbits the entire planet within seconds.
8. Quasar. Nigh-infinite knockback. It is difficult to tell if the slut was launched into space at the speed of light or just outright deleted in a single frame.
9. FTL. Physics warp just to accommodate the sheer FTL speed at which the slut is surely shot into space from this knockback. Likely to visit nearby galaxies.
Ω. Obliteration. Smashed out of space and time entirely. If not outright deleted, she is launched to the edge of our universe within seconds with enough force to break through—and either wrap around to the other side, or crash into an entirely different universe.

Accuracy

Most moves have an accuracy of 100%. That is, unless default circumstances, the move will hit a stationary target. A move's accuracy is only noted if there is an additional chance of missing (such as an accuracy of 90%) or if the move has an exceptionally high accuracy (such as "never misses"). In addition to this stated accuracy, in real-time consensual combat moves with a better speed are more likely to be successful.
Effect Chance. Some moves have a chance of inflicting a secondary effect, such as "Charm 30%" or "Electrocrucifixion 100%." If the move is successful, the affected target(s) each have a separate chance of being afflicted with the noted secondary effect(s). Abilities like "Serene Grace" and "Shield Dust" can increase or decrease the chance of secondary effects, as can other circumstances depending on the situation.

Team Move

See also: List of Team Moves

A team move normally requires at least 2 sluts to execute properly. Particularly skilled sluts may spontaneously create duplicates to execute such a move—whether through portals, mitosis, shadow clones, or otherwise. Virtually any move is likely to interact with You in some way, so one isn't considered a team move if it necessitates You and only one other slut.