Move
- See also: List of Moves and List of Stunts.
Moves are itemized actions sluts can initiate, especially when it comes to combat maneuvers and sex acts. Other move possibilities include spells, extreme sport tricks, forms of locomotion, and many more.
Stunts. While You are of course capable of using virtually a move, moves exclusive to You are called stunts. Only under abnormal circumstances can a particularly powerful or exceptional slut—such a rival—find a way to use a stunt.
Move Availability
There is no concrete limit on what moves a slut can learn or perform. However, a move typically has a tier, and a slut is rarely capable of using a move above her own tier. A move also typically has a pokétype, and a slut who shares the same pokétype is more likely to know and use that move, or at least be more effective in using it.
Any page covering a slut or species might highlight up to four "default moves" associated with the given slut or species. These are the moves the slut(s) are most likely to know and use, but aren't a guarantee.
Move Characteristics
Aside from pokétype and tier, each move also has a variety, speed, and power rating.
Variety
Each move falls into one of several varieties:
- Command Grab. The move ends with You mounting or "penetrating" a slut. A command grab used by a slut against You successfully ends with You mounting her. Pummels and counter-pummels can only be executed while mounting or mounted, respectively.
- Melee Attack. If successful the move's user makes direct contact with the target to achieve the effect, whether positive or negative. Even "healing" moves are technically attacks. Unlike a command grab, a melee attack doesn't end in a mounted state. "Disjointed attacks" such as with whips or bitch-blades are still considered melee attacks. Area-of-effect attacks are still considered melee if they originate from a direct contact point, such as if a fiery explosion erupts from the impact of a flaming bitch-blade.
- Pummel. This melee attack stunt targets the slut(s) You're currently mounting.
- Counter-Pummel. Normally, this melee attack move can be used only be a slut You're currently mounting.
- Ranged Attack. If successful the move launches a beam or projectile at one or more target(s) which will achieve the effect on impact, whether positive or negative. Sometimes a ranged attack will target an area or all sluts within an ("area-of-effect").
- Fucknuke. This stunt involves You releasing at least one (1) Godsperm. These can be the mightiest attacks of all. Despite being classified as a ranged attack, a fucknuke is more often than not released at point-blank range. Unlike other ranged attacks, a fucknuke can never be reflected.
- Defense. The move seeks to prevent or reduce the effect of an incoming attack. A defense can either be reactions to incoming attacks (such as parrying with a bitch-blade) or actions made in preparation to expected attacks (such as donning power armor).
- Support Move. Utility moves, movement moves, and any other moves that don't fit into the preceding varieties are called support moves. Often the purpose of a support move is to augment or enable other, more impactful moves.
Speed
A move's speed estimates roughly how many frames it takes until its damage or main effect becomes active. In other words, speed is startup frames. A move with a speed of 1 for example starts on frame 1 (instantly), while a move with a speed of 6 starts on frame 6 (after 0.1 seconds). Duration and "endlag" aren't considered. A slut's individual agility and unusual circumstances can increase or decrease a move's speed. The listed value is just the default. Based on these thresholds moves can be broadly categorized
- 0 or Fewer Frames. Prescient.
- 1 Frame. "Instant or "Shine."
- 2 to 4 Frames. "Jab" or "Light."
- 5 to 10 Frames. "Tilt" or "Medium."
- 11 to 30 Frames. "Smash" or "Heavy."
- 31 to 120 Frames. Half-a-second to 2 seconds. "Grand," "Finishing Move," "Fatality," "Final Smash," etc. A Falcon Punch.
- 121+ Frames. More than 2 seconds. Likely a support move not meant for combat.
Power
Moves are rated on a logarithmic scale of power from 0 to 10, using approximately the same benchmarks as a slut's HP threshold. Power serves as the benchmark for how much damage an attack will do to a slut's HP, how much HP will be restored by a healing move, and how much lust or victory is generated from a sex act.
This number only informs an approximate the move's baseline power. In effect this number is multiplied by the user's relevant stat(s) and divided by the target's resistance if any. Buffs, debuffs, positioning, any many other factors can affect the final effective power.
Accuracy
Most moves have an accuracy of 100%. That is, unless default circumstances, the move will hit a stationary target. A move's accuracy is only noted if there is an additional chance of missing (such as an accuracy of 90%) or if the move has an exceptionally high accuracy (such as "never misses"). In addition to this stated accuracy, in real-time consensual combat moves with a better speed are more likely to be successful.
Effect Chance. Some moves have a chance of inflicting a secondary effect, such as "Charm 30%" or "Electrocrucifixition 100%." If the move is successful, the affected target(s) each have a separate chance of being afflicted with the noted secondary effect(s). Abilities like "Serene Grace" and "Shield Dust" can increase or decrease the chance of secondary effects, as can other circumstances depending on the situation.
Team Move
A team move normally requires at least 2 sluts to execute properly. Particularly skilled sluts may spontaneously create duplicates (whether through portals, mitosis, shadow clones, or otherwise) to execute such a move. Virtually any move is likely to interact with You in some way, so one isn't considered a team move if it only necessitates You and only one other slut.